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Course Title

Course
Number

Revision

Suggested
Duration

Number of
Pages

Instructor's
Notes

PDF Version?

Price

CorelDRAW 10 Advanced
(includes DRAW, TRACE,
and R.A.V.E.)

0002

1.0 January, 2001

2-3 days

264

General

Yes

$27.95 Manual
$18.95 PDF

Audience: This manual is intended to be used for students who have taken the Anzai! Inc. CorelDRAW Introduction course or equivalent. This course explores beyond the basics of CorelDRAW and looks at the Advanced features of DRAW (60%), Trace (10%), and R.A.V.E. (30%). Step-by-step exercises lead the students through each topic. Self-check exercises and a short-answer questionnaire summate each section. Comes with a 3.5-inch exercise disk.

Please Note: Unlike our previous CorelDRAW Advanced courseware, the version 10 Advanced courseware no longer includes a Photo-Paint section. Instead it will be replaced by a section describing the new Corel R.A.V.E. application that creates Flash SWF, GIF, MOV, and AVI formats. If you want to learn Photo-Paint 10, check out our Corel Photo-Paint 10 manual or PDF step-by-step courseware.

 

Section 1, Introduction

Course Objectives
How to Use the Manual
How to Install the Exercise Files
CorelDRAW Screen Elements

Section 2, Customizing Options

Using Multiple Workspaces
Customizing the Toolbars
Using Shortcuts
Saving Defaults
Setting File Backups

Section 3, Working With Paragraph Text

Implementing Color Management
Creating Custom Color Palettes
Choosing a Color Using Color Harmonies
Applying Colors Using the Color Docker
Automatically Creating Color Styles

Section 4, Working With Paragraph Text

Importing and Sizing Paragraph Text
Flowing Text Between Frames
Formatting Paragraph Frames
Wrapping Paragraph Text Around Objects
Applying Drop Caps
Typing Text Into Objects

Section 5, Special Text Effects

Converting Text to Curves
Creating Blended Text Shadows
Special Text Effects
Jumpy Text
Neon Text
Glowing Text
Chrome Text
Bevel Text
Creating Enveloped Text

Section 6, Special Page Layouts

Creating a Greeting Card
Print Previewing the Layout
Creating Labels

Section 7, Arranging Objects

Arranging Objects
Group and Child Objects
Combining and Breaking Objects
Welding Objects
Using Intersection
Using Trim

Section 8, Using Layers

About Layers
Editing Layers
Setting Up a Master Layer
Moving, Copying, and Locking Layers
Reordering Layers
Using the Object Manager

Section 9, Using Styles and Templates

About Styles and Templates
Creating a Style
Applying a Style
Copying Properties

Section 10, Special Effects

Using Interactive Fills
Applying Distortions
Using Interactive Transparencies
Applying Mesh Fills

Section 11, Custom Creation Tools

Creating Custom Patterns
Creating Symbols
Using the Scrapbook
Working With Scripts and Presets

Section 12, Working With Bitmaps

What is a Bitmap
Importing Bitmap Options
Adjusting Color
Hiding Certain Colors in a Bitmap
Applying Special Bitmap Effects
Creating Web Images
Advanced GIF Options

Section 13, Using Corel Trace

Types of Graphic Formats
About Corel Trace
Tracing Images
Importing Traced Files into CorelDRAW
Special Trace Effects

Section 14, Using Corel R.A.V.E.

About Corel RAVE
Playing sample RAVE animations
Performing the five steps necessary to create RAVE animations
Working with the Timeline Docker
Tweening objects to create animation
Exporting to Macromedia Flash format
Publishing to the web Create web rollovers
Inserting hyperlinks

Appendix A, Publishing to PDF and the Internet
Appendix B, Keyboard Shortcuts
Appendix C, Additional Self-Check Exercises
Appendix D, Web Resources


Some of the exercises completed in class include:

Drawing a newsletter nameplate
Customizing the toolbar
Saving text defaults
Restoring damaged files
Optimizing color management for accurate display and printing
Importing text from a wordprocessor
Converting text to curves and reshaping the characters
Creating chrome and bevel text
Creating a side-fold invitation card
Using layers and styles to create presentation slides
Implementing mesh fills for realistic coloring
Recording and playback a script
Using bitmap tools in CorelDRAW
Using Corel Trace to trace a vector to a bitmap image
Using Corel R.A.V.E. to create vector-based animation
Creating Macromedia Flash .SWF files
Publishing web graphics and web pages


See Also CorelDRAW 10 Introduction, Corel Photo-Paint 10 training materials and What's New?!

Corel approved


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Copyright © 2001, Anzai! Inc. All rights reserved.