General Instructor's Notes

We do not presently have a dedicated instructor's manual for our courseware. One reason is the nature of the step-by-step approach taken in Anzai! manuals and the numerous Tips, Notes, and Hints in the margins. Our other decision was based on the different training environments that use our courseware. We have found that some training centers use a one-day, rush format while others such as Colleges may use our manuals for multi-week courses.

In light of these reasons, we do not have a formal set of instructor's notes. Instead, we would like to recommend that when preparing to teach using our manuals that you:

  1. Reset the program back to the initial factory defaults. This can be done easily in CorelDRAW 8 & up, Photo-Paint 8 & up, RAVE 1 & up, and Corel Ventura 10 & up by holding down the [F8] key when loading the program. For other versions (including Corel Ventura 8), you will have to re-install the program from scratch. If you do not have the defaults, some exercises may not work since they are developed with the default settings in mind.
  2. Work through the manual on your own and highlight the areas of interest especially the Tips, Notes, and Hints in the margins.
  3. Do not rush through the first sections of the Intro book such as “Getting Assistance”. This feature is important for students to know about after the course--it could be their only source of help.
  4. Take it real easy and slow at the beginning. Quite often, it's easy to allow your excitement at teaching to rush the first part of the manual. You'll find that our manuals assume the students have understood the earlier sections in order to complete the later sections.
  5. Make sure the students complete the “Section Exercises” and “Section Questionnaires” on their own at the end of the section. This is a great way to see if they understand what has been taught thus far. Answer the questions as a group so all students can comment and check their answers. Check with the answers listed in the Appendix. Also make sure that the students complete the “Self-Check Assessment Exercises” (for version 8 manuals, refer to the Additional Self-Check Exercises in the Appendix) after the selected sections. There are fewer hand-holding steps, and in some cases it's presented as a “replicate the following” proposal.
  6. For advanced students, give them a “challenge” (e.g., use one of the “tips” in the margin) to try as you are waiting for other students to complete an exercise. This method will keep the group learning together.
  7. Allow for some free time when warranted (e.g., use when there may be confusion when introducing new topics). Also, use any “Self-Check Exercises” that may be in the Appendix at the scheduled time (i.e., refer to the section completed requirements listed with each exercise).
  8. In the event that you are using our courseware in a multi-week College format, think of a final project that the students can complete. For example, when teaching the CorelDRAW Introduction course have the students design a corporate logo and stationary complete with mockups and print outs. This project alone can take a whole day or two to complete if done with perfection in mind. Refer to the Appendix for other possible exercises to use.

Keep in mind, the pace is up to you and your class. You'll find that the step-by-step approach will free up your time from prepping for each topic, however, you will still have to make sure the content is sufficient based on your course outline.

CorelDRAW is a creative software program. Once the students learn the basics, it's common for them to have an avid interest in designing their own creations. Use lots of personalized projects to fuel the interest!